Stable Audio · Diffusion transformer · Music and sound

Stable Audio Open

Stable Audio Open is a pipeline of 3 networks totalling 1.323 billion parameters, of which 1.057 billion do the actual generating. It produces the whole utterance in parallel rather than token by token, which is why models this small can run many times faster than real time.

Whole pipeline1.323B
Denoiser1.057B
Download4.9 GB

What the pipeline is made of

This is the part that separates a media model from a language model: these are separate networks, and whether they sit in memory together is your choice, not the model's.

ComponentParametersPublished asOn diskWhat it does
transformer 1.057B F32 3.94 GB Does the generating. Runs once per step, so it dominates both memory and time.
text_encoder 0.11B F32 0.41 GB Turns your prompt into conditioning. Runs once, then can leave the GPU entirely.
vae 0.156B F32 0.58 GB Converts between pixels and the compressed latent space. Small, but its decode pass is a memory spike.

These figures were derived from the published file sizes, because the repository is gated.

Memory by precision

Everything resident, at the model's native output size, on a card large enough that precision is the only constraint.

PrecisionPeak VRAMQualityWhat it costs you
BF16 3.86 GB 100% How the weights are published. No loss, and the largest footprint.
FP8 2.78 GB 97% Halves the denoiser with a small, usually invisible cost. Needs Ada or newer.
GGUF Q8_0 2.85 GB 98% Works on any card, unlike FP8. Slightly slower than native precision.
GGUF Q5_K_M 2.46 GB 95% A middle step when Q8 will not fit.
GGUF Q4_K_M 2.35 GB 91% The usual way a 12B image model gets onto an 8 GB card. Detail softens.
NF4 2.29 GB 89% Aggressive 4-bit. Fast to load, noticeably looser on fine detail.

Memory by arrangement

The other lever: the same weights at the same precision, moved around differently. On this model quantising is the stronger lever: the denoiser is 80% of the pipeline and stays resident whatever you rearrange.

ArrangementPeak VRAMTimeHow it works
Everything resident 3.86 GB 11 s All components stay on the GPU. Fastest, and needs the most memory.
Text encoder on CPU 3.66 GB 11 s The prompt is encoded once on the processor, so the encoder never touches the GPU at all. Standard practice on video models, whose encoders are often larger than their denoisers.
Component offload 3.37 GB 11 s One component on the GPU at a time. The text encoder runs, then makes way for the denoiser. Costs a few seconds per generation.
Sequential offload 1.67 GB 11 s Weights stream layer by layer from system RAM. Runs almost anything on almost anything, and is many times slower.

Which hardware runs Stable Audio Open

118 of 118 consumer devices run it in some arrangement. Each row shows the fastest arrangement that fits on that device.

DeviceMemoryVerdictArrangementPeakTime
RTX PRO 6000 Blackwell
NVIDIA
96 GB Workable BF16
everything resident
3.86 GB 8.5x real time
GeForce RTX 5090
NVIDIA
32 GB Workable BF16
everything resident
3.86 GB 7.1x real time
RTX 6000 Ada Generation
NVIDIA
48 GB Workable BF16
everything resident
3.86 GB 6.2x real time
GeForce RTX 4090
NVIDIA
24 GB Workable BF16
everything resident
3.86 GB 5.6x real time
GeForce RTX 5090 Laptop
NVIDIA
24 GB Workable BF16
everything resident
3.86 GB 4.4x real time
NVIDIA DGX Spark 128GB
NVIDIA
128 GB Workable BF16
everything resident
3.86 GB 4.2x real time
GeForce RTX 5080
NVIDIA
16 GB Workable BF16
everything resident
3.86 GB 3.8x real time
GeForce RTX 4080 SUPER
NVIDIA
16 GB Workable BF16
everything resident
3.86 GB 3.5x real time
GeForce RTX 4090 Laptop
NVIDIA
16 GB Workable BF16
everything resident
3.86 GB 3.4x real time
GeForce RTX 4080
NVIDIA
16 GB Workable BF16
everything resident
3.86 GB 3.3x real time
GeForce RTX 5080 Laptop
NVIDIA
16 GB Workable BF16
everything resident
3.86 GB 3.2x real time
GeForce RTX 5070 Ti
NVIDIA
16 GB Workable BF16
everything resident
3.86 GB 3x real time
GeForce RTX 4070 Ti SUPER
NVIDIA
16 GB Workable BF16
everything resident
3.86 GB 3x real time
GeForce RTX 4070 Ti
NVIDIA
12 GB Workable BF16
everything resident
3.86 GB 2.7x real time
GeForce RTX 3090 Ti
NVIDIA
24 GB Workable BF16
everything resident
3.86 GB 2.7x real time
RTX A6000
NVIDIA
48 GB Workable BF16
everything resident
3.86 GB 2.6x real time
GeForce RTX 4080 Laptop
NVIDIA
12 GB Workable BF16
everything resident
3.86 GB 2.5x real time
GeForce RTX 3090
NVIDIA
24 GB Workable BF16
everything resident
3.86 GB 2.4x real time
GeForce RTX 4070 SUPER
NVIDIA
12 GB Workable BF16
everything resident
3.86 GB 2.4x real time
GeForce RTX 3080 Ti
NVIDIA
12 GB Workable BF16
everything resident
3.86 GB 2.3x real time
GeForce RTX 5070
NVIDIA
12 GB Workable BF16
everything resident
3.86 GB 2.1x real time
Radeon RX 7900 XTX
AMD
24 GB Workable BF16
everything resident
3.86 GB 2.1x real time
Radeon PRO W7900
AMD
48 GB Workable BF16
everything resident
3.86 GB 2.1x real time
GeForce RTX 3080 12GB
NVIDIA
12 GB Workable BF16
everything resident
3.86 GB 2x real time
GeForce RTX 3080 10GB
NVIDIA
10 GB Workable BF16
everything resident
3.86 GB 2x real time
GeForce RTX 4070
NVIDIA
12 GB Slow BF16
everything resident
3.86 GB 2x real time
RTX A5000
NVIDIA
24 GB Slow BF16
everything resident
3.86 GB 1.9x real time
GeForce RTX 2080 Ti
NVIDIA
11 GB Slow BF16
everything resident
3.86 GB 1.8x real time
Radeon RX 7900 XT
AMD
20 GB Slow BF16
everything resident
3.86 GB 1.7x real time
Radeon RX 9070 XT
AMD
16 GB Slow BF16
everything resident
3.86 GB 1.6x real time
GeForce RTX 5060 Ti 16GB
NVIDIA
16 GB Slow BF16
everything resident
3.86 GB 1.6x real time
GeForce RTX 5060 Ti 8GB
NVIDIA
8 GB Slow BF16
everything resident
3.86 GB 1.6x real time
GeForce RTX 4070 Laptop
NVIDIA
8 GB Slow BF16
everything resident
3.86 GB 1.6x real time
Radeon RX 7900 GRE
AMD
16 GB Slow BF16
everything resident
3.86 GB 1.6x real time
GeForce RTX 4060 Ti 16GB
NVIDIA
16 GB Slow BF16
everything resident
3.86 GB 1.5x real time
GeForce RTX 4060 Ti 8GB
NVIDIA
8 GB Slow BF16
everything resident
3.86 GB 1.5x real time
GeForce RTX 3070 Ti
NVIDIA
8 GB Slow BF16
everything resident
3.86 GB 1.5x real time
Jetson AGX Orin 32GB
NVIDIA
32 GB Slow BF16
everything resident
3.86 GB 1.4x real time
Jetson AGX Orin 64GB
NVIDIA
64 GB Slow BF16
everything resident
3.86 GB 1.4x real time
GeForce RTX 3070
NVIDIA
8 GB Slow BF16
everything resident
3.86 GB 1.4x real time
Radeon RX 9070
AMD
16 GB Slow BF16
everything resident
3.86 GB 1.3x real time
GeForce RTX 5060
NVIDIA
8 GB Slow BF16
everything resident
3.86 GB 1.3x real time
RTX A4000
NVIDIA
16 GB Slow BF16
everything resident
3.86 GB 1.3x real time
Radeon RX 7800 XT
AMD
16 GB Slow BF16
everything resident
3.86 GB 1.3x real time
Radeon RX 7700 XT
AMD
12 GB Slow BF16
everything resident
3.86 GB 1.2x real time

Source: stabilityai/stable-audio-open-1.0 . Downloaded 0.0 million times in the last month. See how we calculate, or browse every audio model.